﻿using System;
using BinarySerialization;

namespace EditMode
{
    /// <summary> 
    /// Change edit player eyes instruction. 
    /// </summary> 
    [Serializable]
    public class PlayerBlink
    {
        [FieldOrder(0)]
        public uint Time { get; set; }

        [FieldOrder(1)]
        public byte Bool1 { get; set; }

        [FieldOrder(2)]
        public byte Bool2 { get; set; }

        [FieldOrder(3)]
        public byte BlinkLevel { get; set; }

        [FieldOrder(4)]
        public byte Bool4 { get; set; }

        [FieldOrder(5)]
        public uint BlinkID { get; set; }

        [FieldOrder(6)]
        public uint Interpolation { get; set; }
    }
}
